![]() ![]() ![]() The designers found these items by delving through all of Wizards' 3e and 3.5e books - even Diablo II: Diablerie (2000). Similar to the Spell Compendium before it, the Magic Item Compendium reprints, updates, organizes, and regularizes numerous 3e magic items. In fact it would be the fifth and final 3.5e reprint, appearing in July 2013.Ībout the Book. ![]() As a capstone book, Magic Item Compendium was another obvious book to include in the 3.5e premium reprint series (2012-2013). The end was more obviously nigh, and Magic Item Compendium was another sign of that … as would be affirmed in the coming months by the announcement of D&D 4e at Gen Con Indy 2007, then the production of the final capstone book, the Rules Compendium (2007). By now, Wizards was producing nostalgic products like the Expeditions series (2006-2007) and 4e-leaning rulebooks like Tome of Battle: The Book of Nine Swords (2006). That wasn't the case when Magic Item Compendium appeared. Though the 4e team had already begun work, the new game was still three years off. When the first 3.5e capstone, Spell Compendium (2005), came out a year and a quarter earlier, it wasn't necessarily a sign of 3e's end. It was published in March 2007.Īnother Hint of 3e's End. Stephens, and John Snead, is the second of three capstone Compendiums for D&D 3.5e. Magic Item Compendium (2007) by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Player's Handbook, Dungeon Master's Guide, and Monster Manual. This tome also presents new and improved rules for item creation, an updated treasure generation system, and more!įor use with these Dungeons & Dragons core books: In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits when you have all the items in a set. Within this tome you'll find over 1,000 of the best magic items created for the Dungeons & Dragons game, including hundreds of new low-cost items. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.More Magic Items Than You Can Fit in a Bag of Holding. The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeats its message whenever the trigger occurs. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that words appear to come from the object's mouth. When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. ![]() Finally, determine the circumstance that will trigger the spell to deliver your message. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Choose an object that you can see and that isn't being worn or carried by another creature. You implant a message within an object in range, a message that is uttered when a trigger condition is met. ![]()
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